Very clever! I jumped in the river more times than I'm willing to admit lol. Once I picked up a rock I assumed I could carry myself over, but It clued me into the real solution. I laughed once I figured the actual solution out. I love the design of the level and the characters. The taunting fish dialog made me really not wanna give up. Fun experience!
Thanks for the kind words! I am happy to hear you managed to figure it out :)
While the rocks where left as a clue, the taunting tone of dialog was not entirely intentional, but actually quite fitting now that you mention it to get ppl to continue trying. The focus was really just to make a game-short, while having some fun with the environment, characters and effects. Hopefully more will come soon in the future.
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Very clever! I jumped in the river more times than I'm willing to admit lol. Once I picked up a rock I assumed I could carry myself over, but It clued me into the real solution. I laughed once I figured the actual solution out. I love the design of the level and the characters. The taunting fish dialog made me really not wanna give up. Fun experience!
Thanks for the kind words! I am happy to hear you managed to figure it out :)
While the rocks where left as a clue, the taunting tone of dialog was not entirely intentional, but actually quite fitting now that you mention it to get ppl to continue trying. The focus was really just to make a game-short, while having some fun with the environment, characters and effects. Hopefully more will come soon in the future.